Abraham / Roblox developer

I build worlds that are clear to play and hard to forget.

Roblox Studio environments, gameplay prototypes and Blender assets—built with an engineer's eye for clean systems, iteration and performance. Available for paid tests, map commissions and collaborative development.

Studio + RojoVersioned workflow
BlenderCustom source assets
PlayableSystems, not mockups
Camera, Speaker and TV Titan character concepts with two mechanical toilet enemies
Current build Titan character lineup · Blender source models

Latest environment build

Colorwash Corner

Playable Studio file

Built directly against a live $250 builder brief: a 1,500 × 2,200-stud low-poly neighbourhood with eight empty 400 × 300 client plots, an 80-stud central street, driveways and a landscaped shared spawn plaza.

Colorwash Corner environment concept showing eight building plots, a central street and fountain plaza
Art-direction renderPlayable layout supplied separately
Brief accuracy

Every requested dimension and plot count is represented in the generated Studio place.

Client-ready organization

Roads, plots, plaza, buildings, props and nature are separated into named folders for handoff.

Performance-minded

Modular low-poly geometry, anchored props and StreamingEnabled keep the environment practical.

Download Studio demoOpen in Roblox Studio and press Play

Featured prototype

Titan Rising: ruined-city combat test

Playable prototype

A solo-built Roblox prototype combining a generated urban combat map, selectable Titan classes, abilities, mechanical enemies and a Rojo source workflow. Choose a Titan, take manual control, use class-specific abilities and fight pursuing enemies. It is a portfolio test—not a released commercial game.

Download Titan demoCorrected selection flow · manual movement · persistent HUD state
High-poly blue Camera Titan model rendered in Blender
Camera TitanHigh-poly presentation master
Environment

Dense street grid, colorful façades, storefronts, crosswalks, rooftop details, props and atmosphere.

Gameplay

Camera and Speaker Titan classes, health, movement, cooldown abilities, damage and enemy pursuit.

Characters

Blue Camera, red Speaker and purple TV Titan concepts plus Scout and Spider toilet enemy variants.

Delivery

Editable Luau source, Rojo project mapping, Blender masters and separate FBX exports.

New systems showcase

Nakel Systems Lab

Recording-ready alpha

Eight original, server-authoritative Roblox systems in one guided test facility. Built as a stronger alternative to disconnected code samples: clients can download one place, walk between labs and test every mechanic.

Download Systems LabVideo cards will replace the footage labels after playtesting and recording.
01Footage pending

Ability combat

Four modular abilities with stamina, cooldowns, server damage and readable feedback.

02Footage pending

Original moveset

A coordinated character kit built around state-safe attacks instead of copied anime IP.

03Footage pending

Grid placement

Live position preview, rotation, valid-zone feedback and server-side placement checks.

04Footage pending

Companion combos

Summon state, timed combo chain, escalating damage and synchronized effects.

05Footage pending

Loadout vault

Instant switching between Vanguard, Striker and Warden movement profiles.

06Footage pending

Slope-aware rail

Traversal speed responds to elevation across a guided multi-point rail route.

07Footage pending

Physics push

Target selection, directional impulse and a reusable knockback demonstration.

08Footage pending

Bomber tiles

Telegraphed danger tiles, reaction window, server damage and repeating survival rounds.

Eight standalone playable projects

Different genres. Real systems.

Studio files available

This collection moves beyond one repeated obstacle template. Each project has its own core loop, environment, interface and technical focus. The current builds include the latest spawn-stability and Studio-runtime quality pass. Download any place, open it in Roblox Studio and press Play.

Spawn-safe startup

Characters wait for the generated map, receive short spawn protection and recover safely from startup falls.

Runtime cleanup

Restricted lighting writes were removed and each standalone place was rebuilt successfully through Rojo.

Eight distinct loops

Combat, racing, survival, tower defense, building, traversal, team shooting and simulator progression.

Editable delivery

Every download is an editable Roblox Studio place backed by organized Luau source—not a static mockup.

Cover artwork representing the eight Roblox portfolio game genres
Portfolio cover artworkGameplay recordings will replace individual media slots after final playtesting.

Combat / PvE

Aether Duel

A round-based arena fighter with combo attacks, heavy strikes, blocking, parries, dashes, stamina and a combat bot.
  • Server combat
  • State machines
  • Enemy AI
Download Studio place ↓

Arcade racing

Skyline Sprint

A hover-car race through a skyline circuit with checkpoints, lap timing, drift, boost and server-authoritative movement.
  • Vehicle control
  • Race validation
  • Timing systems
Download Studio place ↓

Survival minigame

Bombline Grid

A tile-survival game with player bomb placement, a solo AI director, warning phases, blast resolution and rotating roles.
  • Round loops
  • Telegraphing
  • Multiplayer roles
Download Studio place ↓

Tower defense

Signal Siege TD

A complete tower-defense slice with waves, waypoint enemies, placement pads, targeting, upgrades, cash and base health.
  • Wave orchestration
  • Targeting AI
  • Economy balance
Download Studio place ↓

Building sandbox

Build & Save

A cozy plot builder with snapping, rotation, deletion, item costs, ownership checks and protected DataStore persistence.
  • Placement UX
  • Server validation
  • Data saving
Download Studio place ↓

Traversal / time trial

Rail Rush

A downhill rail-grinding course with slope acceleration, route branches, jump hazards, checkpoints and personal bests.
  • Path traversal
  • Branching routes
  • Timed progression
Download Studio place ↓

Team combat

Team Shotgun

Close-range warehouse combat with team balancing, server-validated shotgun spread, reloads, eliminations and round scoring.
  • Raycast weapons
  • Team rounds
  • Combat level design
Download Studio place ↓

Simulator economy

Crystal Foundry

A crystal-harvesting loop with selling, capacity, tool upgrades, rebirth multipliers and protected player progression.
  • Economy loop
  • Upgrades
  • Persistent progression
Download Studio place ↓

What I bring

Builder + technical collaborator

01

Roblox Studio

Procedural maps, gameplay scripting, organized Workspace delivery and Rojo-based source control.

02

Environment design

Readable routes, combat sightlines, player-scale landmarks, lighting and performance-aware set dressing.

03

Blender pipeline

Stylized hard-surface characters and props, FBX export, optimization planning and Roblox import handoff.

04

Systems thinking

I can connect the build to UI, abilities, enemies, progression and the technical needs of the game.

Available for work

Need a reliable Roblox build partner?

I can start with a paid test or a tightly scoped milestone and provide progress images, an editable place and organized source.

Email AbrahamRoblox: akinlekanm